ADD TEXTURES
TO YOUR IMAGES
Photographers have always used textures in their pictures
and in the DDBD (Dark Days Before Digital) we would apply
texture negatives under the enlarger to print with our pictures.
This was a bit of a hit and miss affair at the best of times,
but with digital, and especially the flexibility offered
by Layers, we now have endless options and an infinite degree
of precise control for fine-tuning the effect we're after.
Photoshop and Elements come with a good supply of textures,
which you'll find by opening an image and going to Filter
> Texture > Textures. Burlap, brick, sandstone and
canvas are there as standard, but hit Load Texture and navigate
through Presets to Textures, and you'll find loads more
to play with. The Scaling and Relief sliders change the
effect of the chosen texture and you'll find it really useful
to take some time to explore what's on offer.
Once you've got the hang of what the textures do, you'll
find it even more fun to make your own by either scanning
or shooting suitable subjects. If you want, you can add
your custom made textures to Photoshop's armory, so you
can access them in exactly the same way.
Creating
your own textures

Textures are all around
us - we just need to school ourselves to look for them.
After a while this becomes second nature, once we are aware
how useful they can be.
Dried mud on
a parched riverbed is almost a picture on its own, but will
work wonderfully as a texture with the right subject. Similarly,
a rock face, tree bark, crumpled paper or even feathers
all make great textures.
When you're
out with your camera (or in with your scanner) look for
subjects that have enough detail to enhance a picture, but
not so much that they'll overpower it.



Textures can
be applied in a variety of ways, but here's the general
principle . To apply a photographed or scanned texture we
need to drag and drop the texture onto the image.
We can do that
by opening up both images like those below onto the Photoshop
Elements screen and selecting our Move tool from the top
right of the toolbox.


Click into
the texture and drag it into the image as we demonstrate
below.

We can then
use the Move tool to position the texture over the image.
If we open up our Layers palette from the palette well we
will see the two layers, one on
top of the other.

Once we have our texture positioned over our image the rest
is experimentation and here is where the fun starts. Check
out the blend modes in the drop down box within the layers
palette.

Try running
through them all and look at the effect each one has on
the combined layers. However, don't write off the effect
too quickly as it pops up on screen. We can adjust the effect
of the blend by reducing the opacity of our texture layer
via the slider at the top right of the layers palette.

A blend mode that looks awful with one combination of images
can look great with another so experimentation is the key.
A good tip is to remember that we can always copy another
texture layer or the basic image to our layered stack to
make a third layer. With a third layer at the top we can
erase parts of that layer to bring detail back just where
we want it.
We can also apply textures in other ways. Select the texture
layer by clicking into that layer and select the elliptical
lasso tool from the toolbar. We can then draw out an oval
shape over the texture and we have marked ours in red so
it can be seen more easily.

We can then select Edit > Cut from the toolbar and our
image below our texture is revealed through an oval cut.

We could
add a degree of feather to our selection first, via Select
> Feather and in our example 50 pixels of feather was
added.

A better, but more time consuming way is to select our polygonal
lasso tool and make a selection around the edges of the
dried mud. Select Edit > Cut and our image now has much
more impact.

We can also
experiment with layer blend modes and from within the layers
palette, selecting hard light for a different effect.

Making custom textures for Photoshop and
Elements
Here's how to add your own creations to the texture filters
already in Photoshop or Elements.
Scan or shoot your texture like our crumpled piece of paper
and resize it to about 7x7in at 72ppi

Change the
Mode to Greyscale (Image > Mode > Greyscale) and save
it as a Photoshop (.psd) file type in a new folder on your
desktop or hard drive. The path to Photoshop's own textures
is C:\program files\adobe\Photoshop elements\presets\textures
which is quite a laborious route.
Try your texture via Load Texture in the Textures filter
and in our example all we used was crumpled paper.

When creating
some textures we can sometimes find that a line appears
across the image when they are applied as you can just see
below.

This is because
as Photoshop repeats our texture across the image the joins
do not match well enough. One way around this is to open
our texture in Photoshop elements and with our Rectangular
Marquee tool select either the top or bottom half of the
texture.

We can use
our rulers to help us by hitting Ctrl+X.
From the Edit menu we can select Edit > Copy and then
Edit > Paste and then Edit >Paste again to make two
copies. We can see those copies in the layers palette and
we can turn off the original layer as we no longer need
it as shown below.

From the menu bar we need to select Image > Rotate >
Flip Layer Vertical and with the move tool selected from
the toolbar match the two parts together in the centre rather
like a kaleidoscope. Then flatten your texture and save.

If we now
add our texture via our filters menu it will work fine.
This texture was scanned from a box that housed a B-B-Q
from our local D.I.Y store, which again indicates that experimentation
is the key here. Try anything as a texture, it only takes
a minute to scan it.
